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Rimworld questionable ethics
Rimworld questionable ethics










  1. Rimworld questionable ethics mod#
  2. Rimworld questionable ethics mods#

Useful for reducing the level of micromanagement needed to maintain base defenses. (WARNING: May cause an assortment of bugs relating to jobs)Īllows you to change the planet's landmass, effectively controlling how vast or cramped the planet isĪ structure that autonomously repairs not only nearby buildings and walls, but even pawns' equipment, and can extinguish fires.

Rimworld questionable ethics mod#

(Obsolete in Rimworld 1.3+) Allows you to draft prisoners and put them to workĪ mod that is much larger and more sophisticated way to make use of prisoners than Simple Slavery, but has a reputation for being buggy. Makes it so colonists merely want bedroom-sized bedrooms, and not apartment-sized onesĪllows the creation and removal of overhead mountain, glass roofing, and even solar roofing.Īllows the capturing of prisoners without an enclosed sleeping space. Removes flammability from steel and other metalĪdds new factions which take pawns from all available races, as opposed to the norm where each faction is only composed of a single race Have lots of races installed and worried about bionic compatibility? This makes every surgery compatible with every race Makes the more restrictive or annoying parts of royalty content optionalĪllows pawns to carry medicine with them and use it in the field Vents no longer replace walls, but are added onto them, leaving the wall behind even if the vent is destroyedĪdds the ability to transmit power wirelessly, both on-map or across the world to other sitesĭon't like the game randomly deciding a pawn has an uncle/sister/cousin? This is for you Prevents random dropped items from holding the door open and allowing in invaders or prisonersĬreate a small, temporary local map to perform actions you can't on the world map.ĭoors can be set to allow/block visitors, pets, or specific pawns in your colonyīuild a shield to protect against solar flaresĪllows multiple pawns to haul resources to a construction site, instead of just one at a timeĭon't like how vents create a massive weak spot in otherwise sturdy walls? Try these. Vents that shut off when rooms reach a certain temperature allows you to passively heat rooms without overheating them during hotter daysĪllows mixing of all meat types into a single type for easier storage (you can opt out insect or humanoid meat to avoid mood penalties) Prevents outdoor filth from being tracked indoors Allows the construction of condition sensors, signal broadcasters, and methods to make them interact with anything powered. The list here tries to focus on the more novel or interesting races.Ī powerful tool for automation. For the sake of keeping the list a reasonable length, most races that are functionally little more than a reskin with minor stat changes have been omitted.

  • 1008 New Alien Races Content: Covers notable alien races and supporting mods.
  • 1007B Gameplay Mechanics Expansion, Minor.
  • 1007A Gameplay Mechanics Expansion, Major.
  • 1007 Gameplay Mechanics Expansion: Adds new content with a significant impact on core game mechanics or game balance.
  • 1006CĜontent Expansion, Wildlife and Enemies.
  • 1006 Content Expansion: Adds new content, but does not significantly change any core game mechanics or game balance.
  • 1005C Graphical Improvements, Simple Hair: Hair with relatively low gradients and shading, more closely matching the vanilla Rimworld art style.
  • 1005C Graphical Improvements, Detailed Hair: Higher resolution, detailed hair that looks very nice, but may clash with the vanilla Rimworld art style.
  • 1005B Graphical Improvements, Pawn Body.
  • 1005 Graphical Improvements: these are purely cosmetic changes graphical changes that improve readability or better convey information are under the Player Utility category.
  • Rimworld questionable ethics mods#

  • 1004 Storage: Mods related to storing stuff.
  • 1003 Performance, Bug Fixes, and AI Improvements.
  • Things like UI improvements, more detailed information, and automating repetitive player tasks.
  • 1002 Player Utility: Quality-of-life mods that do not directly affect the colony.
  • 1001 Colony Utility: Quality-of-life mods that directly increase the efficiency of pawns in their daily activities.
  • Table of Contents and explanation of each category
  • 9.2 1008B New Alien Races Content, Minor.
  • 9.1 1008A New Alien Races Content, Major.
  • 9 1008 New Alien Races Content, and Supporting Mods.
  • 8.2 1007B Gameplay Mechanics Expansion, Minor.
  • 8.1 1007A Gameplay Mechanics Expansion, Major.
  • 7.3 1006C Content Expansion, Wildlife and Enemies.
  • 6.4 1005C Graphical Improvements, Simple Hair.
  • 6.3 1005C Graphical Improvements, Detailed Hair.
  • rimworld questionable ethics

    6.2 1005B Graphical Improvements, Pawn Body.6.1 1005A Graphical Improvements, General.

    rimworld questionable ethics rimworld questionable ethics

    4 1003 Performance, Bug Fixes, and AI Improvements.1 Table of Contents and explanation of each category.












    Rimworld questionable ethics